We were fortunate to always have a piano at home, and as a child I spent a lot of time playing it. Later, I also took piano lessons, but I always enjoyed creating my own pieces much more than simply playing what others had written. When I was about 14 or 15, I discovered a cracked version of FL Studio at a friend’s house—something his older brother had. I immediately rode my bike home, grabbed my USB stick, and asked him to copy it for me. From then on, I experimented with different software and produced countless tracks under various names, all with the goal of improving and ultimately finding my own style.
My greatest strength is my ability to approach problems calmly and logically. My weakness, however, is that I sometimes want results too quickly and become frustrated when things don’t work out right away—even though that might sound a bit contradictory.
Since I spend so much time at the computer producing music, I like to balance that by getting outdoors. I enjoy being in nature, going out to bars, cooking, and recently I bought a VR headset that made gaming exciting for me again. I also love working on various creative projects, though those are usually just for fun.
I step away from music and do other things completely unrelated to production. Beyond that, I almost always have new ideas, and I often find inspiration through manipulating samples in unexpected ways.
I don’t follow a strict formula. I usually start with just a small vision for a track, then keep developing it step by step. As more elements come together, they lead me toward new ideas. It’s really an ongoing, evolving process.
Honestly, no one in particular. I’ve always studied the songs I admire and tried to understand how established artists achieve certain effects. I’ve never been very interested in YouTube tutorials or similar content.
I get fascinated by many different things, but my enthusiasm often fades once my hyperfocus wears off. Fortunately, that’s never the case with music production.
Carrying the weight of existence.
The steady growth of my audience on streaming platforms.
To release more music, put out my own sample pack on Splice, and continue improving in every aspect of what I do.
At the moment, most of my dream collaborations are probably unrealistic. I’d love to work with artists like Bicep, Burial, Aphex Twin, or Moderat, but I know those goals are ambitious.
That’s a question I’ve always avoided. So much can change in five years, and in such a chaotic world, I don’t believe you can plan that far ahead with any certainty.
Absolutely. I’m very interested in working with vocalists across different styles. I’d like to experiment with a more pop-oriented approach, blend synths into band-focused music, and I’m also intrigued by the idea of composing for video games.